Snug tips
How to find the way everything fits.
Everything fits. Promise.
Every bag is checked before it reaches you, and any arrangement with nothing red counts, not just the one we stored. There’s always a way in.
Start with the awkward corners.
Pockets, arms, narrow bits: find the one item that belongs in each of them first, while the bag is empty. The big open room is the easy part; leave it for last and fill it biggest first.
Expect a trick.
Most bags hide one: something on a diagonal, something upside down, one item curled around another. The gaps in a drawing are real space, so a small thing can tuck inside a banana’s curve or between the cactus’s arms.
The tray lies about the angle.
Everything sits upright in the tray, and the answer almost never is. If an item won’t go, turn it before you give up on the spot.
Turn it your way.
Tap an item, then pull the blue lever: the farther out you pull, the finer the turn. Or twist it with two fingers while you hold it. On a computer the wheel and the arrow keys turn it a degree at a time, ten with Shift, and R 45°. Nothing snaps in Snug; it goes exactly where you put it.
Red means not yet.
The item you just moved turns red when it overlaps another or pokes out of the bag. The hint beside Tip out tells you what’s up. Turn it, slide it, or try it somewhere else.
Tip it all out.
When a layout has you cornered, hold Tip out and everything goes back to the tray. Tapped it by accident? Undo is right there for six seconds.
Stuck? Walk away.
The stopwatch only counts while you’re on the page, and your bag is saved on this device. Come back later with fresh eyes. The “?” button pauses it too.
Peeking costs the streak.
Show solution shows you one way it fits, but the day won’t count as solved and your Snug streak resets. You can keep playing the bag for fun afterwards. Tip out and try again first; it usually clicks.
A few minutes is normal.
Some bags take a minute, some take an evening. Your time is yours; the share text says how you did against other solvers, and tomorrow’s bag is a fresh start.
The mistakes everyone makes.
Filling the big room first and finding the last item has nowhere to go. Leaving an item a hair off the angle it needs. Assuming the item goes in the way it sits in the tray. Peeking when one more tip-out would have done it.